March 27, 2013

Doomstalker OFF

A lot of work has been done, but Kickstarter campaign of Doomstalker is closed now.


Sorry, but it's hard for me to describe my thoughts and findings in English. I wrote a note in Russian here, maybe I'll translate it in future if there will be interest from someone.

Anyway, great thanks for all who supported me! I think you'll see Doomstalker again this summer and hope you'll like it again :)

March 22, 2013

Maritime affairs

Don't be surprized - I've converted this blog from Doomstalker's Dev to my own development blog. I think that it'll be better to do it this way.

To inaugurate a new era there is just a small note about ocean shader development for SeaCraft project:


It's a map example of what I see most of the time. Unbelievable, but few days later this unprepossessing view will become classy ocean shader. I've implemented some features considered impossible for UDK before, and the result must be really cool.

So, since today I'll keep you informed about SeaCraft development process too.

March 17, 2013

March 9, 2013

Doomstalker & Kickstarter

I'm glad to say that the Doomstalker Kickstarter campaign is launched! :)

Monster family is in danger - insidious marine forces are coming! Brave creatures need some money to build powerful defenses and cunning traps to stay against crafty men.


I've prepared few things which can be useful as info materials for press.





Media support is very important for Doomstalker!

March 7, 2013

Video editing

I know what I really do not like to do. It's video editing. I know that some guys can create fantastic movies practically from nothing, but it's not my strong side. Hago uses former Movie Maker, yeah.


I made a freeze and found that sentinels are dying in the air, nice  :)