January 9, 2013

Marine animation

Today I've spend some time to fix this guy's behavior - he has different animations for every weapon and I've coded three custom animtree nodes to make the setup process easier.

The result is pretty enougth:


The animtree looks now:


I like this view :)

While changing the animation approach I've found that we have an issue with marine's skeleton - the weapon bone position and rotation is wrong. As result Marine shoots the ground.



Hope that Ironbelly guys will fix is fast.

My next step is to create universal melee fighting system for pawns, cause the current one is very rude.

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